Tuesday, February 6, 2007

Video Game Censorship in Germany

I came across an interesting article on Wired.com (http://www.wired.com/news/culture/0,72619-0.html?tw=wn_culture_5), which talks about how Germany's troubled history is still affecting the country today in the form of video game censorship. The article describes "Germany's dilemma [as] how to reconcile its determination to apply the lessons of the past to educating and protecting its youth, while remaining a free and open society as set down in its version of the U.S. Constitution." Germany's sensitivity to violence and the perpetuation of violence in different mediums has led it to prevent the sale of games like Counter-Strike unless the blood and gore features are disabled. Do you think this video game censoring is the right thing to do to adequately protect society or is Germany just being extremely sensitive to violence at all costs? It's interesting to compare this with video games in the United States and the relatively wide range of games available on the market (although the argument for censorship in the U.S. certainly can be made as well). This kind of government intervention or influence also plays an important role in issues of online anonymity as well, in the sense that companies can subpoena ISP's to release names of people using the service if they are suspected of offenses like music or software pirating. Does this somewhat erode the idea of online anonymity in some cases or is it justified to limit a person's online anonymity in certain cases?

1 comment:

clareshepherd said...

What I find odd is that many Europeans find our perceived right to free speech ridiculous. They call it our 'free speech fetish.' We tend to think of all advanced countries as firm in free speech as we are, but both Germany and France have stringent anti-expression laws.